The graphics are too primitive for me, which is a shame. I don’t consider myself a graphics snob, but this looks like something that came out 35 years ago.
okay i hadn’t played it yet. you had me worried it was
kinda lookin bullshit. i’m not a graphics snob but i can’t go back to that.
here’s caves of qud
it’s fucking gorgeous if you ask me, but i’ve just seen screenshots and art is subjective
For me, “primitive” is not the main problem (though I’m getting a bit sick of pixel art), it’s more blue-green hue is off-putting. It might match the theme of an alien planet, but it lokks like it would give me headache or something.
Yeah, there’s a definite Commodore 64 aesthetic to it, but it feels like every pixel is meaningful. It’s all just detailed enough to be able to tell what’s going on.
Right? The graphic choice tells me what I’m getting, and they somehow made it pretty. There could be more signs telling me to play it, but I don’t really need them.
Yes there absolutely was, probably actually before windows 95. But even in 95 there were a lot of crappy ascii art games bcz there wasn’t anything better technologically, so nobody would actually call it crappy.
windows 3.1 was first widespread used version of windows. But DOS games still had graphics. Nethack is a great game that is simple enough to learn, in mechanics, but you have to die 1000 times to actually learn.
How about a game developed by two people on their own winning an award which was won last year by a game with a budget somewhere north 100 million dollars?
The graphics are too primitive for me, which is a shame. I don’t consider myself a graphics snob, but this looks like something that came out 35 years ago.
okay i hadn’t played it yet. you had me worried it was



kinda lookin bullshit. i’m not a graphics snob but i can’t go back to that. here’s caves of qud
it’s fucking gorgeous if you ask me, but i’ve just seen screenshots and art is subjective
For me, “primitive” is not the main problem (though I’m getting a bit sick of pixel art), it’s more blue-green hue is off-putting. It might match the theme of an alien planet, but it lokks like it would give me headache or something.
Yeah, there’s a definite Commodore 64 aesthetic to it, but it feels like every pixel is meaningful. It’s all just detailed enough to be able to tell what’s going on.
Well Rogue did come out 45 years ago. 35 years ago was around the end of the NES/start of SNES generation.
shut up shut up shut up i am still 27
Half-Life is as old as you are.
yesss the game i played in college yesss i was born that year i feel better now jesus fuck.

I also think it’s a nice-looking game. The graphics help convey the setting really well, IMO. I really enjoyed it.
Right? The graphic choice tells me what I’m getting, and they somehow made it pretty. There could be more signs telling me to play it, but I don’t really need them.
Same, I could play it if it was like nes pixel art even. But this looks like it was developed on windows 95 when only ascii art was available.
And the constant text updating you on what is around you bcz the graphics are so primitive.
Based on the description I thought it would be really interesting. But after watching a YouTube video, I was like, eehhhhh, not for me.
There was never such a time…
Yes there absolutely was, probably actually before windows 95. But even in 95 there were a lot of crappy ascii art games bcz there wasn’t anything better technologically, so nobody would actually call it crappy.
windows 3.1 was first widespread used version of windows. But DOS games still had graphics. Nethack is a great game that is simple enough to learn, in mechanics, but you have to die 1000 times to actually learn.
Super Mario World came out 35 years ago. There’s no excuse for a game to look this primitive in 2025.
How about a game developed by two people on their own winning an award which was won last year by a game with a budget somewhere north 100 million dollars?
Is that a good excuse?
ConcernedApe created Stardew Valley entirely by himself.
So “no”.