Wooo. Really glad it won and mad props to Bucklew (who is a great bsky follow)
And ignoring the long chain from someone who never even looked at the grpahics of this or old windows games:
Honestly? Qud might be one of the best Steam Deck experiences out there. No, I don’t know how that happened either. But the UI and graphics scale perfectly (after a lot of work by the devs) and the game is shockingly gamepad friendly. And with it being one of the weirdest AND most approachable roguelikes out there (come at me Berlin), it maps perfectly towards quick sessions.
I love QUD and I have never in my wildest dreams thought to try to play it on the steam deck. I’ll have to give it a go sometime
FWIW I’ve played it almost entirely on the Steam Deck it works perfectly well. They did a great job.
The graphics are too primitive for me, which is a shame. I don’t consider myself a graphics snob, but this looks like something that came out 35 years ago.
Same, I could play it if it was like nes pixel art even. But this looks like it was developed on windows 95 when only ascii art was available.
And the constant text updating you on what is around you bcz the graphics are so primitive.
Based on the description I thought it would be really interesting. But after watching a YouTube video, I was like, eehhhhh, not for me.
developed on windows 95 when only ascii art was available
There was never such a time…
Yes there absolutely was, probably actually before windows 95. But even in 95 there were a lot of crappy ascii art games bcz there wasn’t anything better technologically, so nobody would actually call it crappy.
windows 3.1 was first widespread used version of windows. But DOS games still had graphics. Nethack is a great game that is simple enough to learn, in mechanics, but you have to die 1000 times to actually learn.
okay i hadn’t played it yet. you had me worried it was
kinda lookin bullshit. i’m not a graphics snob but i can’t go back to that. here’s caves of qud
it’s fucking gorgeous if you ask me, but i’ve just seen screenshots and art is subjectiveYeah, there’s a definite Commodore 64 aesthetic to it, but it feels like every pixel is meaningful. It’s all just detailed enough to be able to tell what’s going on.
For me, “primitive” is not the main problem (though I’m getting a bit sick of pixel art), it’s more blue-green hue is off-putting. It might match the theme of an alien planet, but it lokks like it would give me headache or something.
I also think it’s a nice-looking game. The graphics help convey the setting really well, IMO. I really enjoyed it.
Right? The graphic choice tells me what I’m getting, and they somehow made it pretty. There could be more signs telling me to play it, but I don’t really need them.
Well Rogue did come out 45 years ago. 35 years ago was around the end of the NES/start of SNES generation.
shut up shut up shut up i am still 27
Half-Life is as old as you are.
yesss the game i played in college yesss i was born that year i feel better now jesus fuck.
this looks like something that came out 35 years ago.
Super Mario World came out 35 years ago. There’s no excuse for a game to look this primitive in 2025.
How about a game developed by two people on their own winning an award which was won last year by a game with a budget somewhere north 100 million dollars?
Is that a good excuse?
ConcernedApe created Stardew Valley entirely by himself.
So “no”.