What interesting mechanics exist out there?
I don’t mean just “here’s a new way to roll combinations of polyhedral dice”, or “here’s a new theme overlaid on a standard progress tracker”, or “here’s stress with another name”.
I mean, actual new conceptual mechanics that produce new and interesting behaviours in-game. Things like CoC’s push rolls, or Slugblaster’s Beats/Character Arc, or Blades in the Dark’s Flashbacks (these might not be the first games that those appeared in, but the point isn’t the game, it’s the mechanic).
Interested particularly in what those new mechanics bring to the table in terms of player interactions or story development.
i think that’s why i gravitated toward them both. i ultimately didn’t gel with gurps due to that crunch, because even though you can pick and choose what parts you want there’s still a lot of stuff that you really can’t remove or the game feels hollow. FAE still feels meaty even though it’s super stripped down.
I like reality simulation, so the crunch is fun for me. I think it’s modular enough to focus on just the aspects of crunch that you like