Oh I know, I was just commenting on conceptual similarity, not mechanical. It does strike me how conceptually similar GURPS and Fate are, despite being mechanically at opposite ends of the crunch spectrum.
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Cake day: June 15th, 2023
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Interesting, GURPS has a couple mechanics kinda like this. You build characters with point buy, and you can “buy” Disadvantages like Cowardice or Alcoholism which have a negative point cost, giving you extra points to spend on other attributes.
There’s also a way to spend points that you earn (you earn points by adventuring like exp) to change things in the world slightly, though I don’t really use it.
Also, there’s a fun attribute called Common Sense, where the GM warns you if you’re about to do something particularly stupid.
agamemnonymous@sh.itjust.worksto Lemmy Shitpost@lemmy.world•Trump set a trap and the corporate media will make you believe youre the one falling for it.3·2 days agoWherever it comes from, you need to secure it before striking
agamemnonymous@sh.itjust.worksto Lemmy Shitpost@lemmy.world•Trump set a trap and the corporate media will make you believe youre the one falling for it.2·3 days agoA general strike without an appropriately sized general fund is a recipe for a laughably short strike.
I like reality simulation, so the crunch is fun for me. I think it’s modular enough to focus on just the aspects of crunch that you like