I’m a climate scientist by trade. Interested in interesting things. Ecology, complexity, politics, social change, music.
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naught101@lemmy.worldOPto rpg@ttrpg.network•What 5 games would you recommend for the broadest possible sample of table top RPGs and story games?1·11 hours agoOK, it wasn’t rendering properly for me the first time I saw it
naught101@lemmy.worldOPto rpg@ttrpg.network•What 5 games would you recommend for the broadest possible sample of table top RPGs and story games?2·15 hours agoAwesome list, thanks! A few I’ve never heard of in there, and lots of good reasoning!
BTW, I think maybe your lists need 4 spaces before the second level, and maybe no newlines between items?
So basically higher stakes, and higher tension? And maybe more believable motivations?
How does it affect the feel of the game?
which isn’t always great compared to games with tighter rules
I’m slowly forming the opinion that there’s no best way of gaming, but that mechanics can strongly influence player and story behaviours, and so whether a mechanic is good or not depends entirely on your aims in gaming.
Not sure if negotiating outcomes is something I want (though I like it in the Slugblaster actual plays I’ve listened to). But that emotion mechanic definitely sounds interesting!
Yeah, makes sense. I think Dungeon World mainly gives you XP if you fail, which makes sense to me, because making mistakes is often where you learn the most
Yeah fate points are a killer idea. I think Slugblaster’s Nope mechanic is somewhat similar, in that it lets you skip some unwanted bad outcome, but you take on Trouble, which causes consequences later. Fate’s implementation seems more flexible and broadly useful though.
naught101@lemmy.worldOPto rpg@ttrpg.network•TTRPGs that have a "small fish in a big pond" feel?0·7 days agoOne of my friends is a big fan of Blades… Will give it a go at some point.
Is the ease of prep to do with preexisting material, or mechanics that make it easy for players to contribute to the world-feel, or something else?
AI is exactly as bad as mechanised weaving looms.
Oh, I thought this was somehow about MapReduce
Yeah, first one is borked, second one looks good