• woelkchen@lemmy.world
    link
    fedilink
    English
    arrow-up
    45
    arrow-down
    2
    ·
    4 days ago

    You guys remember when Metroid Prime on GameCube streamed map data off an optical disc and there were practically no load times thanks to a few well places doors?

    • WolfLink@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      28
      arrow-down
      1
      ·
      4 days ago

      There are load times in Metroid Prime, they just hide it by keeping the door closed until the area on the other side is ready. Sometimes the same door will take different amounts of time to open.

      • woelkchen@lemmy.world
        link
        fedilink
        English
        arrow-up
        11
        ·
        4 days ago

        they just hide it by keeping the door closed until the area on the other side is ready

        Yes and with the exception of the lair of that plant boss, I don’t think it was noticeable.

    • ViatorOmnium@piefed.social
      link
      fedilink
      English
      arrow-up
      16
      arrow-down
      13
      ·
      4 days ago

      You remember how that was a console exclusive so it was optimised around the console’s specs? Star Wars Outlaws wasn’t done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn’t it’s natural performance will suffer.

      • woelkchen@lemmy.world
        link
        fedilink
        English
        arrow-up
        15
        arrow-down
        3
        ·
        4 days ago

        Star Wars Outlaws wasn’t done with the Switch 2 in mind, so if the Switch 2 has limitations that the target PC spec or PS5 / Xbox series S doesn’t it’s natural performance will suffer.

        Or it’s just an excuse for them to use the game key cards instead of a proper cartridge.

        Doom 2016 and Eternal weren’t originally made for Switch either but with a bit of elbow grease and the occasional well-placed wall to limit rendering requirements and the team at Panic Button pulled it off.

        • ViatorOmnium@piefed.social
          link
          fedilink
          English
          arrow-up
          5
          ·
          4 days ago

          It depends on why it’s slow. Games are complicated software, and some times compromises made in the base architecture can cause issues when porting to untested hardware.

          • woelkchen@lemmy.world
            link
            fedilink
            English
            arrow-up
            3
            ·
            4 days ago

            It depends on why it’s slow.

            The transfer speeds of the game cartridge is slower than installing to internal storage or even the new MicroSD Express cards. That’s a Nintendo fuckup but Ubisoft could have taken this into account and either reduce the size of data to stream or mask loading somehow (that’s why I mentioned the doors in Metroid Prime).

            If you look at the 3rd party games landscape on S2, it’s clear that publishers don’t want to pay for the full storage on retail cartridges. Ubisoft are just the first to use the Nintendo fuckup as convenient excuse.

            • ViatorOmnium@piefed.social
              link
              fedilink
              English
              arrow-up
              2
              ·
              4 days ago

              Hiding the loads would require them to redesign the game.

              What I wonder is why they don’t copy the game from the cartridge on first load - that’s what they do on PS5 and Xbox Series X because the optical drive is also too slow.

              • woelkchen@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                ·
                4 days ago

                Hiding the loads would require them to redesign the game.

                And that’s why I pointed to Doom 2016 where the porting team placed a wall here and there to reduce the the amount of stuff that needs to be loaded and rendered. There are ways if Ubisoft was willing to but they rather keep the money than to spend it on retail storage.

        • Cenzorrll@lemmy.world
          link
          fedilink
          English
          arrow-up
          5
          ·
          4 days ago

          I was going to mention in another part of this thread about doom 2016 on the switch. The switch has no right to be able to play it, yet it’s fantastically playable.

        • Pycorax@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          ·
          4 days ago

          I get where you’re coming from but Doom 2016 and Eternal is quite a different game and well, Idtech are an absolutely legendary bunch of magicians that’s on another level all together. They had a full compute rasterizer back in 2016.

      • SSUPII@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        13
        arrow-down
        1
        ·
        4 days ago

        We are talking about Ubisoft

        Cyberpunk runs well on HDDs too, and the physical release for Switch 2 has little to no loading times impact

            • misk@piefed.socialOP
              link
              fedilink
              English
              arrow-up
              3
              ·
              3 days ago

              PS4 runs Cyberpunk too, but swap that HDD for the cheapest 2,5” SATA SSD you can find and the game suddenly stops having texture pop-in issues when moving fast.

        • Arcane2077@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          7
          ·
          edit-2
          4 days ago

          We are talking about Ubisoft, they’re technical wizards and their game engines are nothing short of actual magic.

          They have made an impossible port look AND run better than the xbox seriesS the game originally launched on. If there’s anyone you can believe about technical limitations, it’s them

          • gl38@feddit.uk
            link
            fedilink
            English
            arrow-up
            2
            arrow-down
            2
            ·
            2 days ago

            It’s sad that you’re getting downvoted for complimenting Ubisoft. You’re not wrong though, their games (and the Snowdrop engine) are technically incredible. But that doesn’t fit the narrative that Ubisoft are evil, pushing a “woke agenda”, and anyone associated with them should be burnt alive.

            • Arcane2077@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              1
              ·
              2 days ago

              I expected it, tbh. The gamer crowd is especially prone to piling on to bandwagons they are clueless about. But you know, if it encourages just one of these people to look at the games they’re criticizing, it’s net positive

  • RightHandOfIkaros@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    3
    ·
    edit-2
    4 days ago

    Sure they were. The transaction was slow because there was more money spent on physical carts.

    Thats okay. My transactions with Ubisoft are so fast, they don’t even happen. Not that I was buying games on a Nintendo platform anyway.

    • MrScottyTay@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      8
      ·
      4 days ago

      There actually is a massive speed difference between data on the cartridges and on the sd card. Games on cartridge actually load like 3-4x slower. Which is crazy.