• ViatorOmnium@piefed.social
    link
    fedilink
    English
    arrow-up
    5
    ·
    4 days ago

    It depends on why it’s slow. Games are complicated software, and some times compromises made in the base architecture can cause issues when porting to untested hardware.

    • woelkchen@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      4 days ago

      It depends on why it’s slow.

      The transfer speeds of the game cartridge is slower than installing to internal storage or even the new MicroSD Express cards. That’s a Nintendo fuckup but Ubisoft could have taken this into account and either reduce the size of data to stream or mask loading somehow (that’s why I mentioned the doors in Metroid Prime).

      If you look at the 3rd party games landscape on S2, it’s clear that publishers don’t want to pay for the full storage on retail cartridges. Ubisoft are just the first to use the Nintendo fuckup as convenient excuse.

      • ViatorOmnium@piefed.social
        link
        fedilink
        English
        arrow-up
        2
        ·
        4 days ago

        Hiding the loads would require them to redesign the game.

        What I wonder is why they don’t copy the game from the cartridge on first load - that’s what they do on PS5 and Xbox Series X because the optical drive is also too slow.

        • woelkchen@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          4 days ago

          Hiding the loads would require them to redesign the game.

          And that’s why I pointed to Doom 2016 where the porting team placed a wall here and there to reduce the the amount of stuff that needs to be loaded and rendered. There are ways if Ubisoft was willing to but they rather keep the money than to spend it on retail storage.