

I first noticed it on p182 (Abra), I’ll let you know if I see it anywhere else
I first noticed it on p182 (Abra), I’ll let you know if I see it anywhere else
Sounds good! I noticed a couple of little typos when I read through before, want me to make a list of them if they’re still there? Also, very strangely, a few pages had a tiny blob on them which when I zoomed in turned out to be Vileplume’s stat sheet.
The thing about Arsenal is they always try and wank it in
Might be better to pick a single thing for paralysis to do if simplicity is the goal. Some ideas:
Regarding paralysis it might be worth clarifying that it only affects the following round (in case you get paralysed before you’ve attacked that round)
Fair enough, you can tell I hadn’t read that far yet!
Another bit of feedback: the word “move” is used to mean different things and can be a bit ambiguous. A good example is the paragraph explaining paralysis: “move(s)” is used to mean changing turn order, movement around the grid, and an attack (and I’m still a little confused as to how paralysis works in general!) Might be worth calling “moves” (the attacks that pokémon make) something like “abilities” or “techniques” to make it clearer?
@HeavenlySpoon@ttrpg.network I don’t know if you’re looking for feedback, but something that seems potentially confusing is the different behaviour of the move die between normal and special moves. If I’m reading it correctly for a normal move your “attack roll” (to fall back to d&d terms) is determined by the Move die and the target to beat is the move’s Threshold, but for a special move your “attack roll” is your Special die and the target is the Move die. I’m not sure if using the same terminology to refer to two opposite things is the clearest!
Wow, this is incredibly detailed, very keen to try it out!
If the tokens are going to be relatively small I like something minimal then https://game-icons.net/ is pretty good for assorted icons (and you can colour them, though apparently only on large screens)