• 3 Posts
  • 16 Comments
Joined 1 year ago
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Cake day: March 18th, 2024

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  • I’m a coder, and I’m not in fear of losing my job. Definitely not long term. They can chase this trend all they like, but they’ll soon realize what they need people for. Or, something I find less likely, they don’t need those people, and you can’t un-ring a bell. Sometimes new technologies shrink the need for a certain kind of job, like farming, or they erase the need for it altogether, like telephone switchboard operators. I don’t see AI shrinking this profession all that much, and if it does, there’s nothing anyone can do that will undo it. Even Comcast can’t make people stick with cable using all the nastiest tricks in the book; sometimes things just become obsolete.

    by forcing the development timeline by basically any means necessary

    “By any means necessary” are your words, not mine, nor the article’s. I too took issue with the article saying that early access can just be a fallback; that’s not actually solving the problem and just kicking the can down the road. But we got tons of great games made in under 3 years, even with high production value.

    This is how the AAA industry dies.

    As we know it. But it might be how it finds a path to sustainability rather than the feast or famine of betting your career on a project that took 7 years to make. Rather than perpetually updated live service games, AAA used to make sequels on a rapid cadence. Rather than games that take dozens of hours to finish, often filled with a bunch of busy work, we used to get games that took a fraction of that, often with far better pacing.








  • Guilty Gear Strive just got a big balance patch and a matchmaking update, and it’s great to be back. The experience of playing the game is better than ever.

    I’ve still been going through Kingdom Come: Deliverance II. It remains the best game I’ve played this year. I’m working my way through the Brushes With Death DLC, which has some interesting mission design if not the most compelling narrative. I think I’ve done all the side quests I planned to do before finishing the game, so I’ve got the last third or so of the main quest to return to after I finish the DLC. Then the second expansion comes out early next month.

    I also started playing Mafia: Definitive Edition, and boy have I missed crime drama stories in video games. This one is pretty by-the-numbers when it comes to gameplay, but after 4 hours, they’ve got plenty of interesting set pieces and narrative beats. I’m very much into this. I plan to play through the next two games before picking up The Old Country.

    Other than those, I’ve got a project I’m working on to set up a VPN that I control, rather than trusting an external service whose terms of service could change at any time, so that I can play old LAN games with my friends in this era of live service multiplayer games. Once I get it all sorted out and working, maybe I’ll write up a post here so others can do the same.





  • At least what the perception of proc gen is. I can only name one metroidvania roguelike (A Robot Named Fight; Dead Cells doesn’t count, regardless of its marketing), so this genre is probably way harder to make with proc gen. To me, someone who doesn’t enjoy Hades, it feels a lot like people only played Hades, acknowledged its proc gen is bad, and then said all proc gen is bad and asked for hand crafted levels as a response. There are so many games that are good at proc gen.