Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.
The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs’ combat encounters should be challenging and even lethal.
The number of times my cleric/sorcerer has had to revivify the rest of his party…
If you ain’t dying, you ain’t trying.
It is actually bad game design in the sense that there really isn’t a decent mechanic to escape monsters.
5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.
The solution is rolling disengage as a series of skill checks (like World of Darkness would…) but then you have to explain how, exactly, a dude in full plate escapes a dragon.
D&D, especially 5e, is just missing broad sections of game stuff so it can “leave it up to the DM”. Other stuff is really underbaked. Degree of success, succeed at a cost, non-violent conflict, ending combat other than totally wiping the other factions…
That can be fine if everyone’s on the same page, but since D&D is the mega popular game you’re likely to be playing with new players, or just randos, and that can lead to tension.