Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

  • rudyharrelson@lemmy.radio
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    2 months ago

    The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs’ combat encounters should be challenging and even lethal.

    • SuiXi3D@fedia.io
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      2 months ago

      The number of times my cleric/sorcerer has had to revivify the rest of his party…

        • DragonTypeWyvern@midwest.social
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          2 months ago

          It is actually bad game design in the sense that there really isn’t a decent mechanic to escape monsters.

          5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.

          The solution is rolling disengage as a series of skill checks (like World of Darkness would…) but then you have to explain how, exactly, a dude in full plate escapes a dragon.

          • jjjalljs@ttrpg.network
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            1 month ago

            D&D, especially 5e, is just missing broad sections of game stuff so it can “leave it up to the DM”. Other stuff is really underbaked. Degree of success, succeed at a cost, non-violent conflict, ending combat other than totally wiping the other factions…

            That can be fine if everyone’s on the same page, but since D&D is the mega popular game you’re likely to be playing with new players, or just randos, and that can lead to tension.