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Stamets@lemmy.world to RPGMemes @ttrpg.network · 1 day ago

All Caster Party vs Barbarian BBEG

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All Caster Party vs Barbarian BBEG

lemmy.world

Stamets@lemmy.world to RPGMemes @ttrpg.network · 1 day ago
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  • Siethron@lemmy.world
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    9 hours ago

    Bear totem barbarian bbegs are the bane of every party. Fireball? So that’s 26 damage… Halved.

    • kryptonianCodeMonkey@lemmy.world
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      8 hours ago

      “And halved again…” reveals Teifling horns

      • MouseKeyboard@ttrpg.network
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        6 hours ago

        Resistance doesn’t stack, so it’s only halved once.

        • kryptonianCodeMonkey@lemmy.world
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          6 hours ago

          Ah, fair point. Didn’t realize. Stacking resistance has never come up at my table, so i never had reason to figure that out.

  • GingaNinga@lemmy.world
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    1 day ago

    With the right eldrich blast build who needs spell slots.

    • Øπ3ŕ@lemmy.dbzer0.com
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      22 hours ago

      Coffeelock was ridiculous shenanigans.

    • Drathro@sh.itjust.works
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      1 day ago

      Booming blade can get nasty too, but requires a lot more work for spacing/movement.

      • itslilith@lemmy.blahaj.zone
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        11 hours ago

        Booming Blade Swashbuckler, my beloved

    • bob_lemon@feddit.org
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      1 day ago

      Warlock 2/ Sorcerer X needs spellslots to fuel quicken spell metamagic (for more eldritch blast)

  • Jiggle_Physics@sh.itjust.works
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    1 day ago

    “And what you have are hit points, and the hope that before your hit points are empty, our spells slots have run out”

    • UnderpantsWeevil@lemmy.world
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      23 hours ago

      Imagine playing a wizard that cares about hit points.

    • Stamets@lemmy.worldOP
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      1 day ago

      Grins in zealot

  • ArbitraryValue@sh.itjust.works
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    1 day ago

    Well technically the barbarian can only rage for a limited time without having to rest too (although he’s a lot more dangerous without rage than a caster without spells is). Would a rogue have no limited resource other than hitpoints?

    • makeshiftreaper@lemmy.world
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      1 day ago

      At levels above 17 the Barbarian can rage for a full hour straight, which is 600 rounds. That rage is out lasting the spell slots

      • ArbitraryValue@sh.itjust.works
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        1 day ago

        • Øπ3ŕ@lemmy.dbzer0.com
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          22 hours ago

          Hey. One hour combat? Have you played D&D? 🤣

          • Quetzalcutlass@lemmy.world
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            6 hours ago

            With a full party of casters? One hour IC, a couple years OOC.

      • tyler@programming.dev
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        1 day ago

        Grease.

        • HikingVet@lemmy.ca
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          1 day ago

          Sand

          • Viking_Hippie@lemmy.dbzer0.com
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            1 day ago

            Beaches

            • UnderpantsWeevil@lemmy.world
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              23 hours ago

              Dolphin

              • TwoDogsFighting@lemmy.ml
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                4 hours ago

                Heart!

    • FordBeeblebrox@lemmy.world
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      19 hours ago

      Depends on the subclass I guess, my arcane trickster can stab kidneys forever but can’t misty step out of danger all day, cunning action dash can get you out of most spots though.

    • resting_parrot@sh.itjust.works
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      1 day ago

      Rogue assassin archer can run away while shooting you. Being able to dash as a bonus action means they’ll outrun you most of the time. Add in the sharpshooter feat, and they can ignore 1/2 and 3/4 cover. Any time they can get sneak attack means they can just do stupid amounts of damage.

  • Phantaminum@lemmy.zip
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    1 day ago

    That sounds like a really fun combat for a level 11 or less party!

    • Shiggles@sh.itjust.works
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      1 day ago

      … is the joke Irressitable dance? Is it somehow unthinkable to you that a powerful barbarian might have found some way around charm spells/other single targetsave or sucks? What if they just happen to be a Berserker?

      • UnderpantsWeevil@lemmy.world
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        23 hours ago

        Is it somehow unthinkable to you that a powerful barbarian might have found some way around charm spells/other single targetsave or sucks?

        Idk, did he ever learn to read?

      • Phantaminum@lemmy.zip
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        1 day ago

        You can certanly balance the combat, don’t get me worng, but I think that a party from level 11 onwards can outmanouver a Berserker in ways he es not able to keep up. Most of the casters should fly by that point and its been a while but I think by level 11 casters already have access to some way to have the action economy on their side, like Animate object or summon animals (is that the druid’s one?). In the minwhile the other party members can spam save or suck spells as you said! O guess the real breakpoint is level 13 when they have access to forcecage.

        I really wish martial characters had some superhuman “spells” like your clasic super hero shockwave or those big jumps… I know monks can jump really far, but I wish most characters could!

        • ouRKaoS@lemmy.today
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          1 day ago

          A D&D Barbarian with a Diablo 2 style ridiculous-ranged Leap Attack would be absolutely terrifying.

          • Phantaminum@lemmy.zip
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            24 hours ago

            As they should, would love to narrate that scene!

            • Øπ3ŕ@lemmy.dbzer0.com
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              22 hours ago

              Grog has entered the chat

  • Honytawk@lemmy.zip
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    1 day ago

    All depends on how many times they can cast hold person.

    • goferking (he/him)@lemmy.sdf.org
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      1 day ago

      Ring of free action laughs

  • Sidhean@piefed.social
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    1 day ago

    What do spell slots let you do, funny masked man?

  • Endymion_Mallorn@kbin.melroy.org
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    1 day ago

    Depends on what the casters have. Stand at the edge of a tall cliff or other height. Contingent action cast Dimension Door. Barb takes the fall, you appear where he was standing last round.

  • sad_detective_man@leminal.space
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    1 day ago

    deleted by creator

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