Machine Translation:

CIG Montréal will work on refining the online game Star Citizen , which has been available in a pre-official version since 2017, but whose official launch version ( Star Citizen 1.0 ) is now promised for 2027 or 2028.

“The name Turbulent was more associated with our technology solutions than with video games,” explains Benoît Beauséjour, Turbulent’s co-founder who is now CTO of Cloud Imperium Group (CIG). “To attract specialized staff, our video game group will now be called CIG Montreal.”

CIG Montréal is indeed looking to increase its workforce to some 150 employees. Its ambition is to become one of the largest studios in Montreal. Turbulent, for its part, will continue to exist for web projects, including the updating of the National Bank and Ricardo websites.

Star Citizen is a fully crowdfunded, massively multiplayer online first-person space simulation game. Chris Roberts, co-founder and CEO of CIG, says he’s raised just over $1 billion for his game from players, some of whom are growing impatient and eager to see the finished product.

“It allows us to do things without imposing the framework of a typical video game studio,” Chris Roberts said in an interview with La Presse from his home in Los Angeles. “The players who fund us expect the best game, period. We don’t have to streamline, cut jobs, or change our business model.”

The British entrepreneur knows the Quebec metropolis well, having participated in the filming of feature films there, at a time when he was taking a break from video games. He appreciates the city and the talent of its video game specialists.

He planned to be there to personally inaugurate the renaming of his studio, but the turbulence at Air Canada decided otherwise.

On the way to the “final” version of Star Citizen , CIG Montreal plans to launch the single-player game Squadron 42 next year , with a more conventional narrative and set in the same universe as the latter. Several new features introduced by Squadron 42 will then be used to enhance Star Citizen .

Squadron 42 will launch at a point in 2026 where it won’t be overshadowed by the most anticipated game of the next few months, Grand Theft Auto VI . “We’re hoping it’ll be almost as big an event. Other than GTA 6 , it’s probably the biggest-budget AAA game,” says Chris Roberts.

Star Citizen already has over a million returning players every month. In total, at least 25 million people have played it at least once. This should help CIG successfully market Squadron 42 , as many of these players are eagerly awaiting the new title.

Others might be drawn to the formula or the characters. “It’s Top Gun meets Star Wars ,” says Chris Roberts.

Throughout the action, players will be able to rely on sidekicks who take on the features of well-known actors, including Gary Oldman, Mark Hamill, and Gillian Anderson. The voices and gestures of the three actors were digitized in the studio to create realistic avatars.

In addition to Mr. Beauséjour, Turbulent’s other co-founder Marc Beaudet and partner Claire Buffet have taken on new roles at CIG. The former will lead the studios in Montreal, Manchester, England, Austin, Texas, and Frankfurt, Germany. Ms. Buffet becomes head of operations and human resources for CIG’s North American offices.

Source (Star Citizen Tools Bluesky): https://bsky.app/profile/starcitizen.tools/post/3lwzm6lfdss2b

      • Agent Karyo@lemmy.worldOP
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 hours ago

        So if it is released, would it be fair to allow “no question asked” refunds on all cash shop items that are in still in JPEG form or de facto don’t work?

  • 58008@lemmy.world
    link
    fedilink
    English
    arrow-up
    12
    arrow-down
    2
    ·
    19 hours ago

    It would make little sense for them to release a final version of this game, given that they’ve made Saudi prince money from a perpetual alpha and in-game assets you have to pay hundreds or even thousands of dollars for. They’d never tie-off the areola on this big fat milker.

  • Agent Karyo@lemmy.worldOP
    link
    fedilink
    English
    arrow-up
    34
    ·
    1 day ago

    “It allows us to do things without imposing the framework of a typical video game studio,” Chris Roberts said in an interview with La Presse from his home in Los Angeles. “The players who fund us expect the best game, period. We don’t have to streamline, cut jobs, or change our business model.”

    This is false. I am honestly surprised about the cavalier attitude with the truth.

    Star Citizen Devs Confirm Some Layoffs As Part Of A ‘Restructuring,’ Relocation Appears To Be A Factor (Feb 2024)

    Star Citizen Developer Hit With More Layoffs (Nov 2024)

    • InEnduringGrowStrong@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      25
      ·
      edit-2
      1 day ago

      What they mean is they don’t have to do layoffs to please some publisher’s exec, they have the luxury of doing these things for their own greed.

      “We don’t have to (but we do anyway)”

  • Kaldo@fedia.io
    link
    fedilink
    arrow-up
    21
    ·
    24 hours ago

    I don’t believe they will even release SQ42 by that date, less alone the MMO. I knew the online part has ‘issues’, to put it mildly, but I really thought I’d live to at least get a decent singleplayer game out of my passionate backing more than a fucking decade ago

  • Apeman42@lemmy.world
    link
    fedilink
    English
    arrow-up
    28
    arrow-down
    4
    ·
    1 day ago

    “It’s Top Gun meets Star Wars ,” says Chris Roberts.

    It’s vaporware meets a cult.

    • Voroxpete@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      19
      arrow-down
      2
      ·
      24 hours ago

      I mean, vaporware would require it to fail to manifest. There is a game. You can play it right now. Has it delivered on everything they promised? Absolutely not. But that was never the definition of vaporware. And, paradoxically, what’s there, despite being far reduced from the theoretical scope, is also one the most technically impressive games ever made. Entire planets in a complete solar system that you can traverse without a single loading screen. Not even a disguised one. It’s also, y’know, a buggy janky mess that still lacks many core gameplay features.

      Like, there’s so much that you could legitimately criticise about Star Citizen that resorting to the both meaningless and innacurate claim of vaporware just shows an extreme lack of imagination. If you want to be critical go for it, but surely you can come up with something more coherent than that?

      • Aielman15@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        ·
        20 hours ago

        The other commenter, and Roberts in that quote, were talking about Squadron 42, which so far has failed to manifest itself outside of trailers. It’s original planned release window was in 2014, then delayed to 2020, and now 2026.

  • Essence_of_Meh@lemmy.world
    link
    fedilink
    English
    arrow-up
    9
    ·
    23 hours ago

    I think Chris should just go back to… well, whatever he’s doing these days and not talk to the press until either of the games finally releases. There were so many promises, dates and pledges that nothing he says has any value at this point. Not to mention the delusions in some of the things he says here.

    Let the games do the talking and just watch from sidelines until then, please.

  • it_depends_man@lemmy.world
    link
    fedilink
    English
    arrow-up
    10
    ·
    1 day ago

    Who cares. If it does fully release I’m sure plenty of people will give it a proper go, until then it will remain the somehow incredibly profitable meme that it is.

    We’re like 10 years after the last date when “it’ll release soon, trust us” deserved any kind of trust.