• overload@sopuli.xyz
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    6 days ago

    Haha exactly. Celeste B sides will give you that feeling too if you’re up for more masochism.

    • theneverfox@pawb.social
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      6 days ago

      Been there, done that. I never would have if I hadn’t experienced Hollow Knight first through…I didn’t like hard games before that, now I am undaunted

      • overload@sopuli.xyz
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        6 days ago

        Oh for sure. Those two games are peak platforming for me.

        I’m loving Silksong by the way.

        If hollow knight movement involved jumping up and down and dashing left/right, silksong involves moving in more of a saw-tooth pattern. Platforming and combat challenges are feeling fresh as a result.

        • theneverfox@pawb.social
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          6 days ago

          Right? You get it. It really feels like something special

          I feel like I’m learning to play Hollow Knight all over again. I suck, but I know when I wake up tomorrow I’ll be better. And that’s a beautiful feeling

          And I just have to say, it’s incredible that team cherry could release this game, with such intense expectations, and not disappoint. I just hope the game doesn’t end too soon

          • overload@sopuli.xyz
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            6 days ago

            Hard agree. My expectations were “more hollow knight but with a slightly different game feel and maybe ramped up difficulty” and it’s delivering that exactly.

            “More hollow knight” might sound reductive, but HK was a 10/10 metroidvania so I see no issues with more of that.

            I agree that the change in movement has made it challenging again. I’m sure veterans like Fireb0rn are still crushing everything.

            As an Australian I’m extremely patriotic about Team Cherry. Great team.

          • wols@lemmy.zip
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            6 days ago

            Yup.
            Hollow Knight basically got me into gaming. I struggled plenty and had to redo sections an unreasonable number of times.
            Silksong is faithfully recreating that experience, but with even more stunning visuals (I absolutely have to replay on PC), immersive sound and engaging movement. I also started getting lost almost immediately and had to invest in that most OP of all charms.

            For what it’s worth, it sounded like they’re excited to keep adding content and really had to force themselves to stop development just so we could get a release so I think odds are pretty good that we’ll get DLC again.
            Aaaand they go longer have an obligation to backers to add hornet, so who knows how much they’ll be able to add, or what other games they decide to work on after.
            The future’s looking bright.

            • theneverfox@pawb.social
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              2 days ago

              Hard agree… So how you feeling now? I’m ok act 2, but I feel like I’m missing a lot. I’m still enjoying it though, I’ve had two bosses now that needed a night’s sleep to get past

              • wols@lemmy.zip
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                2 days ago

                Still enjoying the experience quite a bit. I’m guessing I probably have a couple more days in act 1.
                Dying a lot, back tracking a lot. Flying enemies a menace as always.

                The one thing that has frustrated me is the movement. While it is generally fun and engaging and I’m glad they added so many different possibilities, it does at times feel less responsive than HK.
                I wish there was a way to turn off the dash-strike, as I’ve never wanted to use it, but it keeps throwing off my upwards attacks. This has been especially annoying in the “Soul Master” fight.
                Also, when I’m running a lot in a fight and change direction often, it sometimes starts to feel like Hornet is skating on ice.

                I’m not a huge fan of new areas being guarded by arena fights, but that’s probably because I suck at them.

                People complain about rosary beads being too scarce and I agree (especially paid bench + beast station combos in areas with next to no enemies dropping beads), but they are so pretty! I love the sounds, too.

                The quest system is convenient, though it does feel less immersive than the one Hollow Knight had. I’m loving the NPCs though, they feel like an upgrade.

                Overall, Silksong is promising to be a worthy successor and I’m looking forward to the rest of my time playing it.

                • theneverfox@pawb.social
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                  1 day ago

                  Nice!

                  Yeah the dash strike took a bit for me to get used to, although I’ve found it to be one of the key attacks, you can dash-strike and usually get out of the hotbox of most attacks between enemy attacks. I really only use normal attacks when I know where the enemy will land and when I have time to get in a few hits… Hornet just doesn’t like straight lines much

                  I’m not sure how I feel about the quests…I think I agree, it’s less immersive, but at the same time there’s a lot more characters to keep track of. I also do like that you have to go out hunting for parts, it annoyed me at first, but it’s a good way to retread areas and look for secrets

                  As far as beads… In the early game they’re rare, and if you don’t recover your cocoon it can really set you back, but as you progress they start to become fairly plentiful. I’ve started turning them into rosaries, it feels expensive, but it really is the intended strategy

                  But yeah, I’m enjoying the hell out of it too. I’m at 25% of the achievements and in act 2, I don’t know how far this game goes, but it seems like there’s a ways to go