God I was so excited and I liked the idea of the random card difficulties, but fuck I couldn’t figure out how to get into it. Bought that shit cause I have like 5000 in L4D 1 and 2 and love them. But B4B dissappointed me so much.
I got B4B because some friends and I were really into L4D2. The cards were cool and different and I can appreciate that they tried something new. But they would regularly nerf anything that worked or was fun into the ground, which really sucked because it was a PvE game. And they changed the game so that you would start a campaign with your entire deck, and didn’t balance any of the early levels since they were designed to give a single card per level or segment or whatever they were called. I really wanted to like the game, but I just couldn’t
Exactly the same. I think them using Left 4 Dead as a selling point is what ruined it. It should have just been its own game should not have even mentioned Left 4 Dead
The utter lack of polish and adding in too many mechanics while not tightening up the core gameplay. They also did not have a versus mode where you could control the zombies while the survivors made their way through the map, which was in my opinion one of the most fun versus modes in any game.
I did enjoy it but I only maybe put 10 hours into it or so. I think it tried to be more than L4D with all the perks/cards or whatever but IMO people just want a simple replayable zombie survival game you can spontaneously jump in and out of with some friends
Even as someone who generally enjoys games adapted with similar rules, I HATE videogames with cards or a board as their main logical center. It’s a VIDEO GAME, not a table top… FFS, at least hide it behind a minimally intrusive UI… That’s the fucking point in having a computer and interface involved: it doesn’t have to be reduced to a small set of human-parseable rules presented as text.
I didn’t enjoy it at all, but you’re right about what people wanted. L4D is so simple in its core concept and streamlined in its gameplay, but it still has a ton of depth. That’s what people want.
I just generally need more games I can just quickly play. Why do I have to spend 30+ minutes just to play anything? I love Rocket League for the ability to quickly do a few games with the friends while we consider what to play.
It had the worst gunplay ive felt in a long time and the atmosphere of the game was destroyed by all the rainbow coloured glow effects and animations. That game was so full of really weird design choices.
Is this going to be another Back 4 Blood situation?
From the ex-janitorial staff of Turtle Rock, we bring you…
God I was so excited and I liked the idea of the random card difficulties, but fuck I couldn’t figure out how to get into it. Bought that shit cause I have like 5000 in L4D 1 and 2 and love them. But B4B dissappointed me so much.
I got B4B because some friends and I were really into L4D2. The cards were cool and different and I can appreciate that they tried something new. But they would regularly nerf anything that worked or was fun into the ground, which really sucked because it was a PvE game. And they changed the game so that you would start a campaign with your entire deck, and didn’t balance any of the early levels since they were designed to give a single card per level or segment or whatever they were called. I really wanted to like the game, but I just couldn’t
Exactly the same. I think them using Left 4 Dead as a selling point is what ruined it. It should have just been its own game should not have even mentioned Left 4 Dead
From the guys who were in the room when Left 4 Dead was being made
Goddamn that is brutal but also very accurate, fuck.
That game was such trash. A real mockery of what made L4D great.
I’m still not sure what people disliked most about it. I installed it again relatively recently and had a lot of fun.
It’s certainly following some different concepts than Left 4 Dead, but I really like some of the resource management and build planning you can do.
The utter lack of polish and adding in too many mechanics while not tightening up the core gameplay. They also did not have a versus mode where you could control the zombies while the survivors made their way through the map, which was in my opinion one of the most fun versus modes in any game.
This video explains it pretty well. https://youtu.be/EdRLNUGmFC8
Yeah, I had a lot of fun with it. I didn’t like the zombies vs humans mode and prefer the l4d way, but the campaigns were really fun.
I really wanted it to be good, too. They tried to modernize the mechanics so much that they lost touch with what made L4D fun in the first place.
Yeah, with L4D I can just jump in. Within 60 seconds I’m in a match and playing. It’s an arcade shooter so comparing B4B to L4D was wrong.
I did enjoy it but I only maybe put 10 hours into it or so. I think it tried to be more than L4D with all the perks/cards or whatever but IMO people just want a simple replayable zombie survival game you can spontaneously jump in and out of with some friends
I don’t see myself ever playing a video game with cards in it.
I hear “cards” or “deck-building” or “RPG mechanics” and I think oh my god no
Even as someone who generally enjoys games adapted with similar rules, I HATE videogames with cards or a board as their main logical center. It’s a VIDEO GAME, not a table top… FFS, at least hide it behind a minimally intrusive UI… That’s the fucking point in having a computer and interface involved: it doesn’t have to be reduced to a small set of human-parseable rules presented as text.
I didn’t enjoy it at all, but you’re right about what people wanted. L4D is so simple in its core concept and streamlined in its gameplay, but it still has a ton of depth. That’s what people want.
I just generally need more games I can just quickly play. Why do I have to spend 30+ minutes just to play anything? I love Rocket League for the ability to quickly do a few games with the friends while we consider what to play.
It had the worst gunplay ive felt in a long time and the atmosphere of the game was destroyed by all the rainbow coloured glow effects and animations. That game was so full of really weird design choices.
Ready 4 Action
Wait 4 Me
No, it’s a new studio it seems.
Mike Booth is Turtle Rock’s founder
Urg, why didn’t they mention that in the article?
Also The Anacrusis