tgirlschierke@lemmy.blahaj.zone to RPGMemes @ttrpg.networkEnglish · 23 days agoEvery party's collective intelligence [Dungeon crawling games as a whole]lemmy.blahaj.zoneimagemessage-square7linkfedilinkarrow-up18arrow-down10
arrow-up18arrow-down1imageEvery party's collective intelligence [Dungeon crawling games as a whole]lemmy.blahaj.zonetgirlschierke@lemmy.blahaj.zone to RPGMemes @ttrpg.networkEnglish · 23 days agomessage-square7linkfedilink
minus-squareTolookah@discuss.tchncs.delinkfedilinkarrow-up1·edit-223 days agoI would argue the opposite is also true, if you design a puzzle to last the night, something really clever obscure and tricky, it’ll take seconds Edit: several typos. Original text below: I would argue the opposite of also true, of your design a puzzle to last the night, something really clever obscure and tricky, it’ll take seconds.
minus-squareMirshe@lemmy.worldlinkfedilinkarrow-up1·23 days agoWe did an escape room where we needed 4 digits to open a door. We got a few hints on the numbers to start and a single number, and then our fighter guessed the answer entirely correctly.
I would argue the opposite is also true, if you design a puzzle to last the night, something really clever obscure and tricky, it’ll take seconds
Edit: several typos. Original text below:
I would argue the opposite of also true, of your design a puzzle to last the night, something really clever obscure and tricky, it’ll take seconds.
We did an escape room where we needed 4 digits to open a door. We got a few hints on the numbers to start and a single number, and then our fighter guessed the answer entirely correctly.