Asking as it seems that CSL1 still holds up very well today, and CSL2 is still buggy for traffic

  • sasquash@sopuli.xyz
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    24 days ago

    Does CS2 Cities still feel dead?

    • No bikes
    • Empty parks
    • Large industrial facilities with just very few cars at the parking
    • Agriculture fields are always brown and ugly
    • Blaze (he/him)@piefed.zipOP
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      24 days ago

      That’s why I think I’ll give CSL1 a try soon. I never played it a lot, just a couple of hours a few years ago, it seems in a better shape than CSL2

  • BlackVenom@lemmy.world
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    24 days ago

    Neither. 1 is long in the tooth. 2 still had game-breaking bugs. The one bug I’ve sent in with screen shots/etc got closed and still appears to be an issue. They really screwed this up and we’re heading for another “still broke” anniversary.

  • megopie@lemmy.blahaj.zone
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    24 days ago

    CSL2 still has some serious performance issues, like it’s better than it was, but at high pops it really start to chug, and a lot of weird behaviors start to occur in parts of the simulation. Which really makes it hard to build out complex multi modal transit networks which kind of require a large pop to make work.

    It does some things better than CSL1, namely around allowing a city to operate without cars, and supporting mixed use buildings. Although it has 0 support for bikes. Like bikes just don’t exist.

    I jump between both depending on what I want to do. If I want to build a compact city with nearly no cars, I got to CSL2. For large cities with complex transit networks I go for CSL1.